A roguelike City Builder set in a desolate steampunk world
Fortress Astray started first production steps around winter 2021 as a student project. The project gained more workforce over time and developement is at an all time high.
I joined the project in winter 2022 as UI Artist and am working with the projet lead to optimize UI. As of Summer 2023 I will also join the Game Design Team to tackle Balancing and Feature Integration.
The Team attended Gamescom 2023 and received overall postitve feedback.
Work on the project is continuing.
UI Art, Game Design
Figma, Clip Studio Paint, Adobe Photoshop & Illustrator
The team fluctuates between 10 to 15 members every semester. Everyone has one or two tasks assigned.