A small 3D Stealth Game as my first Unreal Engine Project
INTRUSION was developed during the Winter Semester 23/24 as a Project to learn the Basics of Unreal Engine 5. The goal was to create a fully functioning game alone. Focus was on the technical process, not on Asset Creation. All Assets are from the Unreal Store or Megascans.
You play an Angent infiltrating a warehouse owned by the enemy. It is your objective to find the notebooks that are hidden in the facility to figure out the plan of your oppenents. But be careful since the place is guarded at all times. The Guards are silent and deadly but not the smartest, use this to your advantage.
A playable Build can be downloaded below.
Game Design, Level Design, Technical Production, Asset Implementation
Unreal Engine 5