Award-Winning Graphic Designer & Gamedesigner | Bachelor of Arts "Intermedia Design"
Hello! I’m Marc Kupecek.
Graphic Designer with about 5 years of experience and as of July 2024 I also
successfully graduated from Trier University of Applied Sciences as BA Intermedia
Design. My abilities range from digital and analogue Graphic Design and Webdesign to
Interactive Media Design (Games and Apps).
2010 - 2018 | Konrad-Adenauer-Gymnasium Westerburg
Willy-Brandt-Schule Gießen | 2018 - 2021
2021 - 2024 | Trier Univeristy of Applied Sciences
May 2018 | RTL Deutschland
JR Marketing GmbH | 2018 - 2021
2021 | online
Trier Univeristy of Applied Sciences
| 2021 - now
Trier Univeristy of Applied Sciences
| 2023 - 2024
Verbandsgemeinde Hachenburg
| 2025 - now
This is the branch I have the most fun working in. I have already taken on the role of Game Designer, Producer and Artist in multiple University and Free-Time Projects.
The branch where I am currently most active. I am a hired Graphic Designer and am able to design printed and digital media from Logos over Flyers / Brochures to physical products.
This is the branch I originally learned. I can design and code websites but I don't find it as fun, that is why I decided to expand into more interactive media such as games and mobile applications.
This Visual Novel was conceptualised in 2022 as a larger University Project. It is still in developement and first chapters are playable as of February 2024.
INTRUSION is a 3D Stealth Game made in Unreal Engine. It was developed as a
University Project by myself.
Mother Earth was developed for the Game Jam "Auswärts Gespielt" that was sponsored by the German Ministry of Foreign Affairs.
Falling for You" was developed during a week-long Game Jam by a team of five. Developement has stopped but a playable version is still available.
Roboscape is a Boardgame for 2 to 4 players. It was created as a 1st semester Group Project but the idea was convincing enough to continue developement further.
Scrolls of War is a 2D Platformer I made for my "Unity Basics" Course in
University. It currently has 3 three playable levels.
Fortress Astray is a game in active developement, therefore not much can be said. I am part of the team as UI Artist and Game Designer.
RISING is still in developement but a basic ruleset and the world are already finished. The RPG is laid out for highly individual Oneshot Campaigns.